#ifndef GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H
#define GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H

static const u8 sMapName_LittlerootTown[] = _("LITTLEROOT TOWN");
static const u8 sMapName_OldaleTown[] = _("OLDALE TOWN");
static const u8 sMapName_DewfordTown[] = _("DEWFORD TOWN");
static const u8 sMapName_LavaridgeTown[] = _("LAVARIDGE TOWN");
static const u8 sMapName_FallarborTown[] = _("FALLARBOR TOWN");
static const u8 sMapName_VerdanturfTown[] = _("VERDANTURF TOWN");
static const u8 sMapName_PacifidlogTown[] = _("PACIFIDLOG TOWN");
static const u8 sMapName_PetalburgCity[] = _("PETALBURG CITY");
static const u8 sMapName_SlateportCity[] = _("SLATEPORT CITY");
static const u8 sMapName_MauvilleCity[] = _("MAUVILLE CITY");
static const u8 sMapName_RustboroCity[] = _("RUSTBORO CITY");
static const u8 sMapName_FortreeCity[] = _("FORTREE CITY");
static const u8 sMapName_LilycoveCity[] = _("LILYCOVE CITY");
static const u8 sMapName_MossdeepCity[] = _("MOSSDEEP CITY");
static const u8 sMapName_SootopolisCity[] = _("SOOTOPOLIS CITY");
static const u8 sMapName_EverGrandeCity[] = _("EVER GRANDE CITY");
static const u8 sMapName_Route101[] = _("ROUTE 101");
static const u8 sMapName_Route102[] = _("ROUTE 102");
static const u8 sMapName_Route103[] = _("ROUTE 103");
static const u8 sMapName_Route104[] = _("ROUTE 104");
static const u8 sMapName_Route105[] = _("ROUTE 105");
static const u8 sMapName_Route106[] = _("ROUTE 106");
static const u8 sMapName_Route107[] = _("ROUTE 107");
static const u8 sMapName_Route108[] = _("ROUTE 108");
static const u8 sMapName_Route109[] = _("ROUTE 109");
static const u8 sMapName_Route110[] = _("ROUTE 110");
static const u8 sMapName_Route111[] = _("ROUTE 111");
static const u8 sMapName_Route112[] = _("ROUTE 112");
static const u8 sMapName_Route113[] = _("ROUTE 113");
static const u8 sMapName_Route114[] = _("ROUTE 114");
static const u8 sMapName_Route115[] = _("ROUTE 115");
static const u8 sMapName_Route116[] = _("ROUTE 116");
static const u8 sMapName_Route117[] = _("ROUTE 117");
static const u8 sMapName_Route118[] = _("ROUTE 118");
static const u8 sMapName_Route119[] = _("ROUTE 119");
static const u8 sMapName_Route120[] = _("ROUTE 120");
static const u8 sMapName_Route121[] = _("ROUTE 121");
static const u8 sMapName_Route122[] = _("ROUTE 122");
static const u8 sMapName_Route123[] = _("ROUTE 123");
static const u8 sMapName_Route124[] = _("ROUTE 124");
static const u8 sMapName_Route125[] = _("ROUTE 125");
static const u8 sMapName_Route126[] = _("ROUTE 126");
static const u8 sMapName_Route127[] = _("ROUTE 127");
static const u8 sMapName_Route128[] = _("ROUTE 128");
static const u8 sMapName_Route129[] = _("ROUTE 129");
static const u8 sMapName_Route130[] = _("ROUTE 130");
static const u8 sMapName_Route131[] = _("ROUTE 131");
static const u8 sMapName_Route132[] = _("ROUTE 132");
static const u8 sMapName_Route133[] = _("ROUTE 133");
static const u8 sMapName_Route134[] = _("ROUTE 134");
static const u8 sMapName_Underwater[] = _("UNDERWATER");
static const u8 sMapName_GraniteCave[] = _("GRANITE CAVE");
static const u8 sMapName_MtChimney[] = _("MT. CHIMNEY");
static const u8 sMapName_SafariZone[] = _("SAFARI ZONE");
static const u8 sMapName_BattleFrontier[] = _("BATTLE FRONTIER");
static const u8 sMapName_PetalburgWoods[] = _("PETALBURG WOODS");
static const u8 sMapName_RusturfTunnel[] = _("RUSTURF TUNNEL");
static const u8 sMapName_AbandonedShip[] = _("ABANDONED SHIP");
static const u8 sMapName_NewMauville[] = _("NEW MAUVILLE");
static const u8 sMapName_MeteorFalls[] = _("METEOR FALLS");
static const u8 sMapName_MtPyre[] = _("MT. PYRE");
static const u8 sMapName_AquaHideoutOld[] = _("{AQUA} HIDEOUT");
static const u8 sMapName_ShoalCave[] = _("SHOAL CAVE");
static const u8 sMapName_SeafloorCavern[] = _("SEAFLOOR CAVERN");
static const u8 sMapName_VictoryRoad[] = _("VICTORY ROAD");
static const u8 sMapName_MirageIsland[] = _("MIRAGE ISLAND");
static const u8 sMapName_CaveOfOrigin[] = _("CAVE OF ORIGIN");
static const u8 sMapName_SouthernIsland[] = _("SOUTHERN ISLAND");
static const u8 sMapName_FieryPath[] = _("FIERY PATH");
static const u8 sMapName_JaggedPass[] = _("JAGGED PASS");
static const u8 sMapName_SealedChamber[] = _("SEALED CHAMBER");
static const u8 sMapName_ScorchedSlab[] = _("SCORCHED SLAB");
static const u8 sMapName_IslandCave[] = _("ISLAND CAVE");
static const u8 sMapName_DesertRuins[] = _("DESERT RUINS");
static const u8 sMapName_AncientTomb[] = _("ANCIENT TOMB");
static const u8 sMapName_InsideOfTruck[] = _("INSIDE OF TRUCK");
static const u8 sMapName_SkyPillar[] = _("SKY PILLAR");
static const u8 sMapName_SecretBase[] = _("SECRET BASE");
static const u8 sMapName_None[] = _("");
static const u8 sMapName_PalletTown[] = _("PALLET TOWN");
static const u8 sMapName_ViridianCity[] = _("VIRIDIAN CITY");
static const u8 sMapName_PewterCity[] = _("PEWTER CITY");
static const u8 sMapName_CeruleanCity[] = _("CERULEAN CITY");
static const u8 sMapName_LavenderTown[] = _("LAVENDER TOWN");
static const u8 sMapName_VermilionCity[] = _("VERMILION CITY");
static const u8 sMapName_CeladonCity[] = _("CELADON CITY");
static const u8 sMapName_FuchsiaCity[] = _("FUCHSIA CITY");
static const u8 sMapName_CinnabarIsland[] = _("CINNABAR ISLAND");
static const u8 sMapName_IndigoPlateau[] = _("INDIGO PLATEAU");
static const u8 sMapName_SaffronCity[] = _("SAFFRON CITY");
static const u8 sMapName_Route4[] = _("ROUTE 4");
static const u8 sMapName_Route10[] = _("ROUTE 10");
static const u8 sMapName_Route1[] = _("ROUTE 1");
static const u8 sMapName_Route2[] = _("ROUTE 2");
static const u8 sMapName_Route3[] = _("ROUTE 3");
static const u8 sMapName_Route4_2[] = _("ROUTE 4");
static const u8 sMapName_Route5[] = _("ROUTE 5");
static const u8 sMapName_Route6[] = _("ROUTE 6");
static const u8 sMapName_Route7[] = _("ROUTE 7");
static const u8 sMapName_Route8[] = _("ROUTE 8");
static const u8 sMapName_Route9[] = _("ROUTE 9");
static const u8 sMapName_Route10_2[] = _("ROUTE 10");
static const u8 sMapName_Route11[] = _("ROUTE 11");
static const u8 sMapName_Route12[] = _("ROUTE 12");
static const u8 sMapName_Route13[] = _("ROUTE 13");
static const u8 sMapName_Route14[] = _("ROUTE 14");
static const u8 sMapName_Route15[] = _("ROUTE 15");
static const u8 sMapName_Route16[] = _("ROUTE 16");
static const u8 sMapName_Route17[] = _("ROUTE 17");
static const u8 sMapName_Route18[] = _("ROUTE 18");
static const u8 sMapName_Route19[] = _("ROUTE 19");
static const u8 sMapName_Route20[] = _("ROUTE 20");
static const u8 sMapName_Route21[] = _("ROUTE 21");
static const u8 sMapName_Route22[] = _("ROUTE 22");
static const u8 sMapName_Route23[] = _("ROUTE 23");
static const u8 sMapName_Route24[] = _("ROUTE 24");
static const u8 sMapName_Route25[] = _("ROUTE 25");
static const u8 sMapName_ViridianForest[] = _("VIRIDIAN FOREST");
static const u8 sMapName_MtMoon[] = _("MT. MOON");
static const u8 sMapName_SSAnne[] = _("S.S. ANNE");
static const u8 sMapName_UndergroundPath[] = _("UNDERGROUND PATH");
static const u8 sMapName_UndergroundPath2[] = _("UNDERGROUND PATH");
static const u8 sMapName_DiglettsCave[] = _("DIGLETT'S CAVE");
static const u8 sMapName_KantoVictoryRoad[] = _("VICTORY ROAD");
static const u8 sMapName_RocketHideout[] = _("ROCKET HIDEOUT");
static const u8 sMapName_SilphCo[] = _("SILPH CO.");
static const u8 sMapName_PokemonMansion[] = _("POKéMON MANSION");
static const u8 sMapName_KantoSafariZone[] = _("SAFARI ZONE");
static const u8 sMapName_PokemonLeague[] = _("POKéMON LEAGUE");
static const u8 sMapName_RockTunnel[] = _("ROCK TUNNEL");
static const u8 sMapName_SeafoamIslands[] = _("SEAFOAM ISLANDS");
static const u8 sMapName_PokemonTower[] = _("POKéMON TOWER");
static const u8 sMapName_CeruleanCave[] = _("CERULEAN CAVE");
static const u8 sMapName_PowerPlant[] = _("POWER PLANT");
const u8 sMapName_OneIsland[] = _("ONE ISLAND");
static const u8 sMapName_TwoIsland[] = _("TWO ISLAND");
static const u8 sMapName_ThreeIsland[] = _("THREE ISLAND");
static const u8 sMapName_FourIsland[] = _("FOUR ISLAND");
static const u8 sMapName_FiveIsland[] = _("FIVE ISLAND");
static const u8 sMapName_SevenIsland[] = _("SEVEN ISLAND");
static const u8 sMapName_SixIsland[] = _("SIX ISLAND");
static const u8 sMapName_KindleRoad[] = _("KINDLE ROAD");
static const u8 sMapName_TreasureBeach[] = _("TREASURE BEACH");
static const u8 sMapName_CapeBrink[] = _("CAPE BRINK");
static const u8 sMapName_BondBridge[] = _("BOND BRIDGE");
static const u8 sMapName_ThreeIslePort[] = _("THREE ISLE PORT");
static const u8 sMapName_SeviiIsle6[] = _("SEVII ISLE 6");
static const u8 sMapName_SeviiIsle7[] = _("SEVII ISLE 7");
static const u8 sMapName_SeviiIsle8[] = _("SEVII ISLE 8");
static const u8 sMapName_SeviiIsle9[] = _("SEVII ISLE 9");
static const u8 sMapName_ResortGorgeous[] = _("RESORT GORGEOUS");
static const u8 sMapName_WaterLabyrinth[] = _("WATER LABYRINTH");
static const u8 sMapName_FiveIsleMeadow[] = _("FIVE ISLE MEADOW");
static const u8 sMapName_MemorialPillar[] = _("MEMORIAL PILLAR");
static const u8 sMapName_OutcastIsland[] = _("OUTCAST ISLAND");
static const u8 sMapName_GreenPath[] = _("GREEN PATH");
static const u8 sMapName_WaterPath[] = _("WATER PATH");
static const u8 sMapName_RuinValley[] = _("RUIN VALLEY");
static const u8 sMapName_TrainerTower[] = _("TRAINER TOWER");
static const u8 sMapName_CanyonEntrance[] = _("CANYON ENTRANCE");
static const u8 sMapName_SevaultCanyon[] = _("SEVAULT CANYON");
static const u8 sMapName_TanobyRuins[] = _("TANOBY RUINS");
static const u8 sMapName_SeviiIsle22[] = _("SEVII ISLE 22");
static const u8 sMapName_SeviiIsle23[] = _("SEVII ISLE 23");
static const u8 sMapName_SeviiIsle24[] = _("SEVII ISLE 24");
static const u8 sMapName_NavelRock[] = _("NAVEL ROCK");
static const u8 sMapName_MtEmber[] = _("MT. EMBER");
static const u8 sMapName_BerryForest[] = _("BERRY FOREST");
static const u8 sMapName_IcefallCave[] = _("ICEFALL CAVE");
static const u8 sMapName_RocketWarehouse[] = _("ROCKET WAREHOUSE");
static const u8 sMapName_TrainerTower2[] = _("TRAINER TOWER");
static const u8 sMapName_DottedHole[] = _("DOTTED HOLE");
static const u8 sMapName_LostCave[] = _("LOST CAVE");
static const u8 sMapName_PatternBush[] = _("PATTERN BUSH");
static const u8 sMapName_AlteringCave[] = _("ALTERING CAVE");
static const u8 sMapName_TanobyChambers[] = _("TANOBY CHAMBERS");
static const u8 sMapName_ThreeIslePath[] = _("THREE ISLE PATH");
static const u8 sMapName_TanobyKey[] = _("TANOBY KEY");
static const u8 sMapName_BirthIsland[] = _("BIRTH ISLAND");
static const u8 sMapName_MoneanChamber[] = _("MONEAN CHAMBER");
static const u8 sMapName_LiptooChamber[] = _("LIPTOO CHAMBER");
static const u8 sMapName_WeepthChamber[] = _("WEEPTH CHAMBER");
static const u8 sMapName_DilfordChamber[] = _("DILFORD CHAMBER");
static const u8 sMapName_ScufibChamber[] = _("SCUFIB CHAMBER");
static const u8 sMapName_RixyChamber[] = _("RIXY CHAMBER");
static const u8 sMapName_ViapoisChamber[] = _("VIAPOIS CHAMBER");
static const u8 sMapName_EmberSpa[] = _("EMBER SPA");
static const u8 sMapName_SpecialArea[] = _("SPECIAL AREA");
static const u8 sMapName_AquaHideout[] = _("AQUA HIDEOUT");
static const u8 sMapName_MagmaHideout[] = _("MAGMA HIDEOUT");
static const u8 sMapName_MirageTower[] = _("MIRAGE TOWER");
static const u8 sMapName_FarawayIsland[] = _("FARAWAY ISLAND");
static const u8 sMapName_ArtisanCave[] = _("ARTISAN CAVE");
static const u8 sMapName_MarineCave[] = _("MARINE CAVE");
static const u8 sMapName_TerraCave[] = _("TERRA CAVE");
static const u8 sMapName_DesertUnderpass[] = _("DESERT UNDERPASS");
static const u8 sMapName_TrainerHill[] = _("TRAINER HILL");

const struct RegionMapLocation gRegionMapEntries[] = {
    [MAPSEC_ABANDONED_SHIP]             = {6, 14, 1, 1, sMapName_AbandonedShip},
    [MAPSEC_ALTERING_CAVE]              = {6, 8, 1, 1, sMapName_AlteringCave},
    [MAPSEC_ALTERING_CAVE_FRLG]         = {0, 0, 1, 1, sMapName_AlteringCave},
    [MAPSEC_ANCIENT_TOMB]               = {13, 2, 1, 1, sMapName_AncientTomb},
    [MAPSEC_AQUA_HIDEOUT]               = {19, 3, 1, 1, sMapName_AquaHideout},
    [MAPSEC_AQUA_HIDEOUT_OLD]           = {19, 3, 1, 1, sMapName_AquaHideoutOld},
    [MAPSEC_ARTISAN_CAVE]               = {22, 12, 1, 1, sMapName_ArtisanCave},
    [MAPSEC_BATTLE_FRONTIER]            = {22, 12, 1, 1, sMapName_BattleFrontier},
    [MAPSEC_BERRY_FOREST]               = {0, 0, 1, 1, sMapName_BerryForest},
    [MAPSEC_BIRTH_ISLAND]               = {0, 0, 1, 1, sMapName_BirthIsland},
    [MAPSEC_BIRTH_ISLAND_FRLG]          = {0, 0, 1, 1, sMapName_BirthIsland},
    [MAPSEC_BOND_BRIDGE]                = {6, 1, 4, 1, sMapName_BondBridge},
    [MAPSEC_CANYON_ENTRANCE]            = {14, 4, 1, 1, sMapName_CanyonEntrance},
    [MAPSEC_CAPE_BRINK]                 = {3, 9, 1, 3, sMapName_CapeBrink},
    [MAPSEC_CAVE_OF_ORIGIN]             = {21, 7, 1, 1, sMapName_CaveOfOrigin},
    [MAPSEC_CELADON_CITY]               = {0, 0, 1, 1, sMapName_CeladonCity},
    [MAPSEC_CERULEAN_CAVE]              = {0, 0, 1, 1, sMapName_CeruleanCave},
    [MAPSEC_CERULEAN_CITY]              = {0, 0, 1, 1, sMapName_CeruleanCity},
    [MAPSEC_CINNABAR_ISLAND]            = {0, 0, 1, 1, sMapName_CinnabarIsland},
    [MAPSEC_DESERT_RUINS]               = {8, 3, 1, 1, sMapName_DesertRuins},
    [MAPSEC_DESERT_UNDERPASS]           = {2, 0, 1, 1, sMapName_DesertUnderpass},
    [MAPSEC_DEWFORD_TOWN]               = {2, 14, 1, 1, sMapName_DewfordTown},
    [MAPSEC_DIGLETTS_CAVE]              = {0, 0, 1, 1, sMapName_DiglettsCave},
    [MAPSEC_DILFORD_CHAMBER]            = {0, 0, 1, 1, sMapName_DilfordChamber},
    [MAPSEC_DOTTED_HOLE]                = {0, 0, 1, 1, sMapName_DottedHole},
    [MAPSEC_DYNAMIC]                    = {0, 0, 1, 1, sMapName_None},
    [MAPSEC_EMBER_SPA]                  = {0, 0, 1, 1, sMapName_EmberSpa},
    [MAPSEC_EVER_GRANDE_CITY]           = {27, 8, 1, 2, sMapName_EverGrandeCity},
    [MAPSEC_FALLARBOR_TOWN]             = {3, 0, 1, 1, sMapName_FallarborTown},
    [MAPSEC_FARAWAY_ISLAND]             = {0, 0, 1, 1, sMapName_FarawayIsland},
    [MAPSEC_FIERY_PATH]                 = {6, 3, 1, 1, sMapName_FieryPath},
    [MAPSEC_FIERY_PATH2]                = {7, 3, 1, 1, sMapName_FieryPath},
    [MAPSEC_FIVE_ISLAND]                = {10, 11, 1, 1, sMapName_FiveIsland},
    [MAPSEC_FIVE_ISLE_MEADOW]           = {11, 11, 1, 2, sMapName_FiveIsleMeadow},
    [MAPSEC_FORTREE_CITY]               = {12, 0, 1, 1, sMapName_FortreeCity},
    [MAPSEC_FOUR_ISLAND]                = {6, 4, 1, 1, sMapName_FourIsland},
    [MAPSEC_FUCHSIA_CITY]               = {0, 0, 1, 1, sMapName_FuchsiaCity},
    [MAPSEC_GRANITE_CAVE]               = {1, 13, 1, 1, sMapName_GraniteCave},
    [MAPSEC_GREEN_PATH]                 = {18, 4, 3, 1, sMapName_GreenPath},
    [MAPSEC_ICEFALL_CAVE]               = {0, 0, 1, 1, sMapName_IcefallCave},
    [MAPSEC_INDIGO_PLATEAU]             = {0, 0, 1, 1, sMapName_IndigoPlateau},
    [MAPSEC_INSIDE_OF_TRUCK]            = {0, 0, 1, 1, sMapName_InsideOfTruck},
    [MAPSEC_ISLAND_CAVE]                = {0, 10, 1, 1, sMapName_IslandCave},
    [MAPSEC_JAGGED_PASS]                = {6, 3, 1, 1, sMapName_JaggedPass},
    [MAPSEC_JAGGED_PASS2]               = {7, 2, 1, 1, sMapName_JaggedPass},
    [MAPSEC_KANTO_SAFARI_ZONE]          = {0, 0, 1, 1, sMapName_KantoSafariZone},
    [MAPSEC_KANTO_VICTORY_ROAD]         = {0, 0, 1, 1, sMapName_KantoVictoryRoad},
    [MAPSEC_KINDLE_ROAD]                = {3, 1, 1, 5, sMapName_KindleRoad},
    [MAPSEC_LAVARIDGE_TOWN]             = {5, 3, 1, 1, sMapName_LavaridgeTown},
    [MAPSEC_LAVENDER_TOWN]              = {0, 0, 1, 1, sMapName_LavenderTown},
    [MAPSEC_LILYCOVE_CITY]              = {18, 3, 2, 1, sMapName_LilycoveCity},
    [MAPSEC_LIPTOO_CHAMBER]             = {0, 0, 1, 1, sMapName_LiptooChamber},
    [MAPSEC_LITTLEROOT_TOWN]            = {4, 11, 1, 1, sMapName_LittlerootTown},
    [MAPSEC_LOST_CAVE]                  = {0, 0, 1, 1, sMapName_LostCave},
    [MAPSEC_MAGMA_HIDEOUT]              = {6, 3, 1, 1, sMapName_MagmaHideout},
    [MAPSEC_MARINE_CAVE]                = {0, 0, 1, 1, sMapName_MarineCave},
    [MAPSEC_MAUVILLE_CITY]              = {8, 6, 2, 1, sMapName_MauvilleCity},
    [MAPSEC_MEMORIAL_PILLAR]            = {12, 12, 1, 3, sMapName_MemorialPillar},
    [MAPSEC_METEOR_FALLS]               = {0, 3, 1, 1, sMapName_MeteorFalls},
    [MAPSEC_METEOR_FALLS2]              = {1, 2, 1, 1, sMapName_MeteorFalls},
    [MAPSEC_MIRAGE_ISLAND]              = {17, 10, 1, 1, sMapName_MirageIsland},
    [MAPSEC_MIRAGE_TOWER]               = {8, 2, 1, 1, sMapName_MirageTower},
    [MAPSEC_MONEAN_CHAMBER]             = {0, 0, 1, 1, sMapName_MoneanChamber},
    [MAPSEC_MOSSDEEP_CITY]              = {24, 5, 2, 1, sMapName_MossdeepCity},
    [MAPSEC_MT_CHIMNEY]                 = {6, 2, 1, 1, sMapName_MtChimney},
    [MAPSEC_MT_EMBER]                   = {3, 0, 1, 1, sMapName_MtEmber},
    [MAPSEC_MT_MOON]                    = {0, 0, 1, 1, sMapName_MtMoon},
    [MAPSEC_MT_PYRE]                    = {16, 4, 1, 1, sMapName_MtPyre},
    [MAPSEC_NAVEL_ROCK]                 = {0, 0, 1, 1, sMapName_NavelRock},
    [MAPSEC_NAVEL_ROCK_FRLG]            = {0, 0, 1, 1, sMapName_NavelRock},
    [MAPSEC_NEW_MAUVILLE]               = {8, 7, 1, 1, sMapName_NewMauville},
    [MAPSEC_OLDALE_TOWN]                = {4, 9, 1, 1, sMapName_OldaleTown},
    [MAPSEC_ONE_ISLAND]                 = {2, 5, 1, 1, sMapName_OneIsland},
    [MAPSEC_OUTCAST_ISLAND]             = {18, 1, 1, 3, sMapName_OutcastIsland},
    [MAPSEC_PACIFIDLOG_TOWN]            = {17, 10, 1, 1, sMapName_PacifidlogTown},
    [MAPSEC_PALLET_TOWN]                = {0, 0, 1, 1, sMapName_PalletTown},
    [MAPSEC_PATTERN_BUSH]               = {0, 0, 1, 1, sMapName_PatternBush},
    [MAPSEC_PETALBURG_CITY]             = {1, 9, 1, 1, sMapName_PetalburgCity},
    [MAPSEC_PETALBURG_WOODS]            = {0, 8, 1, 1, sMapName_PetalburgWoods},
    [MAPSEC_PEWTER_CITY]                = {0, 0, 1, 1, sMapName_PewterCity},
    [MAPSEC_POKEMON_LEAGUE]             = {0, 0, 1, 1, sMapName_PokemonLeague},
    [MAPSEC_POKEMON_MANSION]            = {0, 0, 1, 1, sMapName_PokemonMansion},
    [MAPSEC_POKEMON_TOWER]              = {0, 0, 1, 1, sMapName_PokemonTower},
    [MAPSEC_POWER_PLANT]                = {0, 0, 1, 1, sMapName_PowerPlant},
    [MAPSEC_RESORT_GORGEOUS]            = {10, 9, 3, 1, sMapName_ResortGorgeous},
    [MAPSEC_RIXY_CHAMBER]               = {0, 0, 1, 1, sMapName_RixyChamber},
    [MAPSEC_ROCKET_HIDEOUT]             = {0, 0, 1, 1, sMapName_RocketHideout},
    [MAPSEC_ROCKET_WAREHOUSE]           = {0, 0, 1, 1, sMapName_RocketWarehouse},
    [MAPSEC_ROCK_TUNNEL]                = {0, 0, 1, 1, sMapName_RockTunnel},
    [MAPSEC_ROUTE_1]                    = {0, 0, 1, 1, sMapName_Route1},
    [MAPSEC_ROUTE_10]                   = {0, 0, 1, 1, sMapName_Route10_2},
    [MAPSEC_ROUTE_101]                  = {4, 10, 1, 1, sMapName_Route101},
    [MAPSEC_ROUTE_102]                  = {2, 9, 2, 1, sMapName_Route102},
    [MAPSEC_ROUTE_103]                  = {4, 8, 4, 1, sMapName_Route103},
    [MAPSEC_ROUTE_104]                  = {0, 7, 1, 3, sMapName_Route104},
    [MAPSEC_ROUTE_105]                  = {0, 10, 1, 3, sMapName_Route105},
    [MAPSEC_ROUTE_106]                  = {0, 13, 2, 1, sMapName_Route106},
    [MAPSEC_ROUTE_107]                  = {3, 14, 3, 1, sMapName_Route107},
    [MAPSEC_ROUTE_108]                  = {6, 14, 2, 1, sMapName_Route108},
    [MAPSEC_ROUTE_109]                  = {8, 12, 1, 3, sMapName_Route109},
    [MAPSEC_ROUTE_10_FLYDUP]            = {0, 0, 1, 1, sMapName_Route10},
    [MAPSEC_ROUTE_11]                   = {0, 0, 1, 1, sMapName_Route11},
    [MAPSEC_ROUTE_110]                  = {8, 7, 1, 3, sMapName_Route110},
    [MAPSEC_ROUTE_111]                  = {8, 0, 1, 6, sMapName_Route111},
    [MAPSEC_ROUTE_112]                  = {6, 3, 2, 1, sMapName_Route112},
    [MAPSEC_ROUTE_113]                  = {4, 0, 4, 1, sMapName_Route113},
    [MAPSEC_ROUTE_114]                  = {1, 0, 2, 3, sMapName_Route114},
    [MAPSEC_ROUTE_115]                  = {0, 2, 1, 3, sMapName_Route115},
    [MAPSEC_ROUTE_116]                  = {1, 5, 4, 1, sMapName_Route116},
    [MAPSEC_ROUTE_117]                  = {5, 6, 3, 1, sMapName_Route117},
    [MAPSEC_ROUTE_118]                  = {10, 6, 2, 1, sMapName_Route118},
    [MAPSEC_ROUTE_119]                  = {11, 0, 1, 6, sMapName_Route119},
    [MAPSEC_ROUTE_12]                   = {0, 0, 1, 1, sMapName_Route12},
    [MAPSEC_ROUTE_120]                  = {13, 0, 1, 4, sMapName_Route120},
    [MAPSEC_ROUTE_121]                  = {14, 3, 4, 1, sMapName_Route121},
    [MAPSEC_ROUTE_122]                  = {16, 4, 1, 2, sMapName_Route122},
    [MAPSEC_ROUTE_123]                  = {12, 6, 5, 1, sMapName_Route123},
    [MAPSEC_ROUTE_124]                  = {20, 3, 4, 3, sMapName_Route124},
    [MAPSEC_ROUTE_125]                  = {24, 3, 2, 2, sMapName_Route125},
    [MAPSEC_ROUTE_126]                  = {20, 6, 3, 3, sMapName_Route126},
    [MAPSEC_ROUTE_127]                  = {23, 6, 3, 3, sMapName_Route127},
    [MAPSEC_ROUTE_128]                  = {23, 9, 4, 1, sMapName_Route128},
    [MAPSEC_ROUTE_129]                  = {24, 10, 2, 1, sMapName_Route129},
    [MAPSEC_ROUTE_13]                   = {0, 0, 1, 1, sMapName_Route13},
    [MAPSEC_ROUTE_130]                  = {21, 10, 3, 1, sMapName_Route130},
    [MAPSEC_ROUTE_131]                  = {18, 10, 3, 1, sMapName_Route131},
    [MAPSEC_ROUTE_132]                  = {15, 10, 2, 1, sMapName_Route132},
    [MAPSEC_ROUTE_133]                  = {12, 10, 3, 1, sMapName_Route133},
    [MAPSEC_ROUTE_134]                  = {9, 10, 3, 1, sMapName_Route134},
    [MAPSEC_ROUTE_14]                   = {0, 0, 1, 1, sMapName_Route14},
    [MAPSEC_ROUTE_15]                   = {0, 0, 1, 1, sMapName_Route15},
    [MAPSEC_ROUTE_16]                   = {0, 0, 1, 1, sMapName_Route16},
    [MAPSEC_ROUTE_17]                   = {0, 0, 1, 1, sMapName_Route17},
    [MAPSEC_ROUTE_18]                   = {0, 0, 1, 1, sMapName_Route18},
    [MAPSEC_ROUTE_19]                   = {0, 0, 1, 1, sMapName_Route19},
    [MAPSEC_ROUTE_2]                    = {0, 0, 1, 1, sMapName_Route2},
    [MAPSEC_ROUTE_20]                   = {0, 0, 1, 1, sMapName_Route20},
    [MAPSEC_ROUTE_21]                   = {0, 0, 1, 1, sMapName_Route21},
    [MAPSEC_ROUTE_22]                   = {0, 0, 1, 1, sMapName_Route22},
    [MAPSEC_ROUTE_23]                   = {0, 0, 1, 1, sMapName_Route23},
    [MAPSEC_ROUTE_24]                   = {0, 0, 1, 1, sMapName_Route24},
    [MAPSEC_ROUTE_25]                   = {0, 0, 1, 1, sMapName_Route25},
    [MAPSEC_ROUTE_3]                    = {0, 0, 1, 1, sMapName_Route3},
    [MAPSEC_ROUTE_4]                    = {0, 0, 1, 1, sMapName_Route4_2},
    [MAPSEC_ROUTE_4_FLYDUP]             = {0, 0, 1, 1, sMapName_Route4},
    [MAPSEC_ROUTE_5]                    = {0, 0, 1, 1, sMapName_Route5},
    [MAPSEC_ROUTE_6]                    = {0, 0, 1, 1, sMapName_Route6},
    [MAPSEC_ROUTE_7]                    = {0, 0, 1, 1, sMapName_Route7},
    [MAPSEC_ROUTE_8]                    = {0, 0, 1, 1, sMapName_Route8},
    [MAPSEC_ROUTE_9]                    = {0, 0, 1, 1, sMapName_Route9},
    [MAPSEC_RUIN_VALLEY]                = {19, 8, 2, 2, sMapName_RuinValley},
    [MAPSEC_RUSTBORO_CITY]              = {0, 5, 1, 2, sMapName_RustboroCity},
    [MAPSEC_RUSTURF_TUNNEL]             = {2, 5, 1, 1, sMapName_RusturfTunnel},
    [MAPSEC_SAFARI_ZONE]                = {16, 2, 1, 1, sMapName_SafariZone},
    [MAPSEC_SAFFRON_CITY]               = {0, 0, 1, 1, sMapName_SaffronCity},
    [MAPSEC_SCORCHED_SLAB]              = {13, 0, 1, 1, sMapName_ScorchedSlab},
    [MAPSEC_SCUFIB_CHAMBER]             = {0, 0, 1, 1, sMapName_ScufibChamber},
    [MAPSEC_SEAFLOOR_CAVERN]            = {24, 9, 1, 1, sMapName_SeafloorCavern},
    [MAPSEC_SEAFOAM_ISLANDS]            = {0, 0, 1, 1, sMapName_SeafoamIslands},
    [MAPSEC_SEALED_CHAMBER]             = {11, 10, 1, 1, sMapName_SealedChamber},
    [MAPSEC_SECRET_BASE]                = {0, 0, 1, 1, sMapName_SecretBase},
    [MAPSEC_SEVAULT_CANYON]             = {15, 4, 1, 3, sMapName_SevaultCanyon},
    [MAPSEC_SEVEN_ISLAND]               = {14, 3, 1, 1, sMapName_SevenIsland},
    [MAPSEC_SEVII_ISLE_22]              = {0, 0, 1, 1, sMapName_SeviiIsle22},
    [MAPSEC_SEVII_ISLE_23]              = {0, 0, 1, 1, sMapName_SeviiIsle23},
    [MAPSEC_SEVII_ISLE_24]              = {0, 0, 1, 1, sMapName_SeviiIsle24},
    [MAPSEC_SEVII_ISLE_6]               = {0, 0, 1, 1, sMapName_SeviiIsle6},
    [MAPSEC_SEVII_ISLE_7]               = {0, 0, 1, 1, sMapName_SeviiIsle7},
    [MAPSEC_SEVII_ISLE_8]               = {0, 0, 1, 1, sMapName_SeviiIsle8},
    [MAPSEC_SEVII_ISLE_9]               = {0, 0, 1, 1, sMapName_SeviiIsle9},
    [MAPSEC_SHOAL_CAVE]                 = {24, 4, 1, 1, sMapName_ShoalCave},
    [MAPSEC_SILPH_CO]                   = {0, 0, 1, 1, sMapName_SilphCo},
    [MAPSEC_SIX_ISLAND]                 = {20, 6, 1, 1, sMapName_SixIsland},
    [MAPSEC_SKY_PILLAR]                 = {19, 10, 1, 1, sMapName_SkyPillar},
    [MAPSEC_SLATEPORT_CITY]             = {8, 10, 1, 2, sMapName_SlateportCity},
    [MAPSEC_SOOTOPOLIS_CITY]            = {21, 7, 1, 1, sMapName_SootopolisCity},
    [MAPSEC_SOUTHERN_ISLAND]            = {12, 14, 1, 1, sMapName_SouthernIsland},
    [MAPSEC_SPECIAL_AREA]               = {0, 0, 1, 1, sMapName_SpecialArea},
    [MAPSEC_S_S_ANNE]                   = {0, 0, 1, 1, sMapName_SSAnne},
    [MAPSEC_TANOBY_CHAMBERS]            = {18, 7, 1, 1, sMapName_TanobyChambers},
    [MAPSEC_TANOBY_KEY]                 = {0, 0, 1, 1, sMapName_TanobyKey},
    [MAPSEC_TANOBY_RUINS]               = {12, 7, 6, 1, sMapName_TanobyRuins},
    [MAPSEC_TERRA_CAVE]                 = {0, 0, 1, 1, sMapName_TerraCave},
    [MAPSEC_THREE_ISLAND]               = {10, 1, 1, 1, sMapName_ThreeIsland},
    [MAPSEC_THREE_ISLE_PATH]            = {0, 0, 1, 1, sMapName_ThreeIslePath},
    [MAPSEC_THREE_ISLE_PORT]            = {10, 2, 2, 1, sMapName_ThreeIslePort},
    [MAPSEC_TRAINER_HILL]               = {8, 4, 1, 1, sMapName_TrainerHill},
    [MAPSEC_TRAINER_TOWER]              = {0, 0, 1, 1, sMapName_TrainerTower},
    [MAPSEC_TRAINER_TOWER_2]            = {14, 1, 1, 2, sMapName_TrainerTower2},
    [MAPSEC_TREASURE_BEACH]             = {2, 7, 1, 1, sMapName_TreasureBeach},
    [MAPSEC_TWO_ISLAND]                 = {3, 12, 1, 1, sMapName_TwoIsland},
    [MAPSEC_UNDERGROUND_PATH]           = {0, 0, 1, 1, sMapName_UndergroundPath},
    [MAPSEC_UNDERGROUND_PATH_2]         = {0, 0, 1, 1, sMapName_UndergroundPath2},
    [MAPSEC_UNDERWATER_105]             = {0, 10, 1, 3, sMapName_Underwater},
    [MAPSEC_UNDERWATER_124]             = {20, 3, 4, 3, sMapName_Underwater},
    [MAPSEC_UNDERWATER_125]             = {24, 3, 2, 2, sMapName_Underwater},
    [MAPSEC_UNDERWATER_126]             = {20, 6, 3, 3, sMapName_Underwater},
    [MAPSEC_UNDERWATER_127]             = {23, 6, 3, 3, sMapName_Underwater},
    [MAPSEC_UNDERWATER_128]             = {23, 9, 4, 1, sMapName_Underwater},
    [MAPSEC_UNDERWATER_129]             = {24, 10, 2, 1, sMapName_Underwater},
    [MAPSEC_UNDERWATER_MARINE_CAVE]     = {0, 0, 1, 1, sMapName_Underwater},
    [MAPSEC_UNDERWATER_SEAFLOOR_CAVERN] = {24, 9, 1, 1, sMapName_Underwater},
    [MAPSEC_UNDERWATER_SEALED_CHAMBER]  = {11, 10, 1, 1, sMapName_Underwater},
    [MAPSEC_UNDERWATER_SOOTOPOLIS]      = {21, 7, 1, 1, sMapName_Underwater},
    [MAPSEC_VERDANTURF_TOWN]            = {4, 6, 1, 1, sMapName_VerdanturfTown},
    [MAPSEC_VERMILION_CITY]             = {0, 0, 1, 1, sMapName_VermilionCity},
    [MAPSEC_VIAPOIS_CHAMBER]            = {0, 0, 1, 1, sMapName_ViapoisChamber},
    [MAPSEC_VICTORY_ROAD]               = {27, 9, 1, 1, sMapName_VictoryRoad},
    [MAPSEC_VIRIDIAN_CITY]              = {0, 0, 1, 1, sMapName_ViridianCity},
    [MAPSEC_VIRIDIAN_FOREST]            = {0, 0, 1, 1, sMapName_ViridianForest},
    [MAPSEC_WATER_LABYRINTH]            = {8, 10, 3, 1, sMapName_WaterLabyrinth},
    [MAPSEC_WATER_PATH]                 = {21, 4, 1, 5, sMapName_WaterPath},
    [MAPSEC_WEEPTH_CHAMBER]             = {0, 0, 1, 1, sMapName_WeepthChamber},
};

#endif // GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H
